Changelog
Version 1.7
Fixed Invisibility not being removed bug
Fixed a few incorrect tooltips
Tooltips updated
Text showing player using Globals affecting all enemies
Holy Light now alerts the target that he has been healed by the caster
At the end of the game it now shows more information:
-Rune Collector: Player who collected the most runes
-Cast Crazy: Player who cast the most abilities
-Cast Cautious: Player who cast the least abilities
-Dangerous: Player attacked the most
-Magic Attractor: Target of spells most
(Previously also showed Longest Time Alive and Most Kills)
Random Tips are now shown
Abilities:
Traitor damage reduced to 20 (from 25)
Barricades can now be build on all terrain types (was previously only limited to specific build-able terrains)
Metamorphasis now carries over Shield life, instead of instantly fulling it. Now also regenerates at 5 per second
Reduction: added
New Ability: Zombie Resurrection: Every time an enemy is killed, a zombie is spawned for 8 seconds that attacks and can be attacked
(Why? This can kill, therefore create more zombies. And be killed, therefore attracting attention away from Players, allowing them to escape)
Coming in the Next Version:
Flame Minions and FireLords
__Version 1.6
-New game modes
Endless Mode (No portal, Blademaster more timed spawn for longer play)
Split into 2 teams with equally sized arena's. Teams try to survive the longest. Runes are picked up to spawn on the other teams side. Competitive play.
-Firebolt Missile Speed reduced to 250 (from 400)
-Naga Ensnare Bug fix
-Naga Ensnare Duration Reduced to 1.5 seconds (from 2.5 seconds)
-Level 12 Naga Spawn amount decreased to 7 (from 9)
-Portal Orc spawn increased to 3 per player (from 2)
-Blademaster initial amount reduced to 4 (from 6)
-Blademaster spawn time reduced to every 10 seconds (from 15)
-Executioner now deals 20 base damage (from 10)
-Traitor damage reduced slightly to 25 (from 30)
-Guardian Angel Duration extended to 6 seconds (from 4)
-Random Teleport cooldown reduced to 35 seconds (from 40)
-Nether Swap cooldown reduced to 8 seconds (from 10)
-Create Dummy Cooldown reduced to 20 seconds (from 25)
-Resurrect no longer has a cast time (from 1.5 second channel)
-Global Banish no longer has a cast time (from 1 second channel)
-Remove Barricade cooldown reduced to 12 (from 15)
-Create Dummy duration increased to 5.5 seconds (from 4) and cast range to 600 (from 450)
-Evasion Remake:
Now has 30% base evasion, every time an attack hits evasion chance is increased by 10% for 4 seconds.
(From base 70% evasion)
-Shield Remake:
Only recharges while inactive
Can now be deactivated
No Cooldown
Fixed bug where unit would still lose slight hit points if on full hp and hit
-New abilities:
Bring the Thunder!
Deals 1 damage, and bounces up to 16 times. Each bounce dealing 75% additional damage.
Empowered Armor
Attacks deal 75% reduced damage for 8 seconds. 15 seconds cooldown.
Dissabler
Immune to disabling spells. Every attack has a 50% chance to stun the attacker for 1 second.
Fear
Global cast range, all units in a 300 area become feared and run in a random direction for 3 seconds. 15 seconds cooldown.
Ghost Walker
Able to walk through most walls for 6 seconds. 20 seconds cooldown.
Selective Teleport
Allows the user to select a location on the map, and then 4 seconds later will automatically be teleported there. This ability is not channeling. Cooldown is 60 seconds (much longer cooldown than Random Teleport)
-Added Player Alive Longest to MultiBoard.
Version 1.5 B
-Fixed additional ability (Invisibility) bug
Version 1.5
New Version contains the following:
-Better Loading Screen
-Changed Game Dynamic (win-able)
-Changing arena
-New Abilities:
Dodge: Dodge all attacks for 4 seconds. Cooldown: 15 seconds.
Curse: All enemies miss their attacks for 2 seconds. Cooldown: 30 seconds.
Block: 33% of all attacks are blocked, drops a slow that lasts for a time depending on the amount of blocked attacks.
-Ability adjustments:
Soothing Pressence: Heals all allies by a % of max hp per second. Now ability increases over time, base 1% plus an additional 0.5% per 3 levels. (reduced from the original 2.5%) (Reason: This makes it less overpowered early game, and more useful late game - more balanced)
-Healing Ward: Healing amount increased to 8% per second (from 4%) but cooldown increased to 10 seconds (from 5 seconds). Duration remains 8 seconds.
-Triple Blink: Smoother, now has unlimited time between jumps. (previously within 5 seconds required)
-Shield: Only regenerates whilest inactive. Now regenerates a constant 3 per second.
-Armoured Defenses: Armor passively reduced to 4. (from 10) Hit points restore, 35% of max hp over 4 seconds. (from 2, from 50 flat) Effect still stacks apon itself. (Reason: Was originally too overpowered, where the player could merely stand and not be killed)
-Life Drain: Drains 12.5 hit points per second (from 10). Drains more effectively.
-Invisibility: On attack cooldown ability looks much smoother.
-Executioner: Increased range to 350. (from 125) (Reason: Before, on higher levels. Players were not able to get close enough to use it frequently without dying)
-Craft: New item, Talisman of Evasion: 35% dodge chance.
-Ogre Stun Adjusted - Deals 10 damage (from 20), stuns for 0.8 seconds (from 0.3). With a 2 second cooldown (from 1 second).
-More slight cooldown and duration adjustments
-Prevented Game Crashes (Found cause of Fatal Errors)
-Runes now respawn on both Summer and Winter points
Return to Home.
-New game modes
Endless Mode (No portal, Blademaster more timed spawn for longer play)
Split into 2 teams with equally sized arena's. Teams try to survive the longest. Runes are picked up to spawn on the other teams side. Competitive play.
-Firebolt Missile Speed reduced to 250 (from 400)
-Naga Ensnare Bug fix
-Naga Ensnare Duration Reduced to 1.5 seconds (from 2.5 seconds)
-Level 12 Naga Spawn amount decreased to 7 (from 9)
-Portal Orc spawn increased to 3 per player (from 2)
-Blademaster initial amount reduced to 4 (from 6)
-Blademaster spawn time reduced to every 10 seconds (from 15)
-Executioner now deals 20 base damage (from 10)
-Traitor damage reduced slightly to 25 (from 30)
-Guardian Angel Duration extended to 6 seconds (from 4)
-Random Teleport cooldown reduced to 35 seconds (from 40)
-Nether Swap cooldown reduced to 8 seconds (from 10)
-Create Dummy Cooldown reduced to 20 seconds (from 25)
-Resurrect no longer has a cast time (from 1.5 second channel)
-Global Banish no longer has a cast time (from 1 second channel)
-Remove Barricade cooldown reduced to 12 (from 15)
-Create Dummy duration increased to 5.5 seconds (from 4) and cast range to 600 (from 450)
-Evasion Remake:
Now has 30% base evasion, every time an attack hits evasion chance is increased by 10% for 4 seconds.
(From base 70% evasion)
-Shield Remake:
Only recharges while inactive
Can now be deactivated
No Cooldown
Fixed bug where unit would still lose slight hit points if on full hp and hit
-New abilities:
Bring the Thunder!
Deals 1 damage, and bounces up to 16 times. Each bounce dealing 75% additional damage.
Empowered Armor
Attacks deal 75% reduced damage for 8 seconds. 15 seconds cooldown.
Dissabler
Immune to disabling spells. Every attack has a 50% chance to stun the attacker for 1 second.
Fear
Global cast range, all units in a 300 area become feared and run in a random direction for 3 seconds. 15 seconds cooldown.
Ghost Walker
Able to walk through most walls for 6 seconds. 20 seconds cooldown.
Selective Teleport
Allows the user to select a location on the map, and then 4 seconds later will automatically be teleported there. This ability is not channeling. Cooldown is 60 seconds (much longer cooldown than Random Teleport)
-Added Player Alive Longest to MultiBoard.
Version 1.5 B
-Fixed additional ability (Invisibility) bug
Version 1.5
New Version contains the following:
-Better Loading Screen
-Changed Game Dynamic (win-able)
-Changing arena
-New Abilities:
Dodge: Dodge all attacks for 4 seconds. Cooldown: 15 seconds.
Curse: All enemies miss their attacks for 2 seconds. Cooldown: 30 seconds.
Block: 33% of all attacks are blocked, drops a slow that lasts for a time depending on the amount of blocked attacks.
-Ability adjustments:
Soothing Pressence: Heals all allies by a % of max hp per second. Now ability increases over time, base 1% plus an additional 0.5% per 3 levels. (reduced from the original 2.5%) (Reason: This makes it less overpowered early game, and more useful late game - more balanced)
-Healing Ward: Healing amount increased to 8% per second (from 4%) but cooldown increased to 10 seconds (from 5 seconds). Duration remains 8 seconds.
-Triple Blink: Smoother, now has unlimited time between jumps. (previously within 5 seconds required)
-Shield: Only regenerates whilest inactive. Now regenerates a constant 3 per second.
-Armoured Defenses: Armor passively reduced to 4. (from 10) Hit points restore, 35% of max hp over 4 seconds. (from 2, from 50 flat) Effect still stacks apon itself. (Reason: Was originally too overpowered, where the player could merely stand and not be killed)
-Life Drain: Drains 12.5 hit points per second (from 10). Drains more effectively.
-Invisibility: On attack cooldown ability looks much smoother.
-Executioner: Increased range to 350. (from 125) (Reason: Before, on higher levels. Players were not able to get close enough to use it frequently without dying)
-Craft: New item, Talisman of Evasion: 35% dodge chance.
-Ogre Stun Adjusted - Deals 10 damage (from 20), stuns for 0.8 seconds (from 0.3). With a 2 second cooldown (from 1 second).
-More slight cooldown and duration adjustments
-Prevented Game Crashes (Found cause of Fatal Errors)
-Runes now respawn on both Summer and Winter points
Return to Home.