Introduction: SpellBreakers are trapped in a maze of terror, only protected by the abilities they are granted and their level of survival skills. As they continue to survive within the maze, the enemies become intensely harder and survival becomes near impossible, do they have what it takes to survive and defeat the hordes of mindless enemies.
Gameplay: Players with 100 hit points, are trapped in a Square maze containing walls that obstruct both player and enemies The players are unable to attack and are therefore expected to run in the maze and use their abilities to survive as long as possible. Each player is granted 4 random abilities, one of each type. (Summon, Escape, Global, Ultimate) Every 5 minutes, new abilities are given to each player. Enemies are not spawned dependant on their deaths or events by players, but merely by time survived. Every minute the wave is adjusted, either creating more enemies or changing the type of enemies in the maze. Approximately every 2 or 3 waves, the wave type will change - increasing either damage, health and/or movement speed. Certain types of waves are of different styles and will have different spawn amounts, move faster or hit harder. (Aswel as Boss enemies)
Players: Players: 1-10 Suggested Players: 3-6
Explanation: I have enabled it to be played with as little as one player, for those who love challenging minigames and/or want to test out to map. There is a maximum of 10 which is playable, however it becomes rather crowded and slightly easy with so many players. I suggest a reasonably small group.
Version 1.7 Now realeased. Check the changelog, here.
Always looking for support, ideas and BETA testers.
The game is a matter of survival, and is expected that most players will not last more than 5 or 10 minutes.
Try as hard as you can, try play with a team. And please let me know what you think of this.